<?xml version='1.0'?>

<gl_extension name="GLES_ARM_shader_framebuffer_fetch" reg_no="165">
	<tokens>
		<token name="GL_FETCH_PER_SAMPLE_ARM" value="0x8F65"/>
		<token name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" value="0x8F66"/>
	</tokens>
</gl_extension>
